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Fritz: All Fritz
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WIZARD
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1985-06-10
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140 lines
THE WIZARD AND THE PRINCESS Part One
Well, here you are, the intrepid adventurer, standing in the middle of the
desert town of Serenia, about to start off to rescue the princess from the
evil wizard. Of course, it would help to know in which direction you should
go. Why not try North? Hmmmm, that rattlesnake sure looks mean! Something
will have to be done about him. Checking your inventory, you notice that
you have a loaf of bread, a flask, a blanket, and a pocket knife. Somehow,
you get the feeling that none of these will quite do the job.
Now, if you had a nice hefty rock, maybe that would work. Unfortunately, the
rock next to the snake is too big to pick up, and most of the other rocks in
the desert have nasty little scorpions behind them. If you go for one of
those...zap! You're dead! But don't despair, there is one rock in the
desert that is safe, and it isn't too far away. Go East five times, then go
South once. "Look Rock." There should be nothing special about it. That's
the one you'll want to get.
However, getting back to that snake isn't quite so straightforward. Strange
things happen in the desert. So, after you get the rock, go alternately
North and West until you get back to the snake. Then, get rid of him by
throwing the rock. <Klunk! One dead rattler!>
Now it's time to head North. As you go, it might be a good idea to take a
drink of water -- it's pretty hot in the desert. Now go East, and pick up
the stick. After that, trudge through the desert sands twice to the West.
You shouldn't run into any snakes, but if you do, bash them with your stick.
Now you should see a cactus with a hole in it. Peek into the hole, and get
what's inside (a cracker that will come in handy later).
Now go North. Gee, another snake! But this one looks like he's stuck.
There's a rock on his tail. Well, maybe a good deed will be rewarded.
Instead of hitting him with the stick, pick up the rock. This must be your
lucky day! Remember the word the snake tells you as it will be useful later
on.
Okay, now off to the East, then South. Gads, another slithering nuisance!
Use the stick, then look into the hole and get the note. Reading it, you
will see a lot of funny marks. They don't make sense to you, but that's
because you only have half of what you need to understand what the note
says. Don't worry, you'll get the other part soon.
Now go North twice and pick up the locket. Whatever you do, *DON'T* say the
word that's written inside! (If you're really curious, you can save the
game at this point, and then say the word...hehehehe!) From here, go West,
where you'll find the other half of the note. Try fitting the two halves
together as you go West, then North.
At last, you're almost out of the desert! Is that grass on the other side
of the chasm? It sure looks cool and refreshing over there. Now, if you
could just get to the other side....
THE WIZARD AND THE PRINCESS Part Two
Hmmmm, that chasm looks a little too wide to jump over. But, of course, by
now you've figured out what the word on the notes is so, just type it in.
Voila! A bridge has appeared over the chasm. Go North over the bridge, and
relax in the shade for a few moments.
Now, go East into the cottage and get the apple (remember Snow White!).
Then leave the cottage and head North. Gee, what a cute little gnome! How
unfortunate that he has a tendency to steal things from you. Oh well, you
can recover them.
THE WIZARD AND THE PRINCESS Part Three
Once you've landed on the island, you notice an "X" on the beach. If you
just had a shovel, you could dig where that mark is! Well, maybe you can
find one. Go East, then take the path North until you come to the anchor.
Get it, then head West.
There's a treehouse here. Too bad you can't climb the tree. Using the rope
by itself doesn't help either. So, tie the rope to the anchor, then throw
the rope. Now you can climb up into the treehouse...sonuvagun! There's that
shovel. Grab the shovel, then hotfoot it South back to the beach. "Dig X."
Wow! A chest!
Oops! Just as you reach to open the chest, a nasty pirate appears and makes
off with it! <Sigh! Wonder if he's related to that gnome?> Fortunately,
it's not hard to get the chest back. Take off after the scurvy knave.
East, North, and West. Go into the cave...there it is! Open the chest, look
inside, and get the harp. Leave the cave, then go East and North.
It's time to leave the island, so drink the vial you got from the parrot.
"Fly North," and you will come to the mainland. Then it's North twice (don't
forget to pick up the ring along the way!). Head West and you will see a
rainbow. Remembering the legend, you follow the rainbow and find a gold
coin at the end. From here, hike North. Well, here's another chasm. At
least this one has a bridge, although it sure looks rickety. Better not try
to cross it with all that stuff you're hauling around. So, what can you do?
Looks like it's time for the magic word in the locket. Now you can cross
the bridge. After crossing, go West, then North. Enter the cave. What do
you know? There's all your stuff! "Get All," leave the cave, and head South
and West.
There seems to be a rather unfriendly looking giant here. Perhaps you should
play the harp. As the giant leaves, you continue North until you come to
the peddler. He certainly has a variety of things for sale! But, since you
only have the one gold coin, you had better make the right purchase. How
about that shiny little horn? It could come in handy along the way.
Now, continue North. What's that up ahead? Could it be...? Yes, by golly,
it's the wizard's castle at last! Of course, that alligator-filled moat
around the castle could be a problem. Why not give the horn a try? <Plunk!>
Now that the drawbridge is down, you can go North into the castle.
Okay, you're almost there! But you still have to get through the maze.
<Sigh...there's always a maze!> From the entrance, go North. Then West
three times, then North, then East twice, then North twice. Now, go West,
then North, then East until you come to the room with the locked door.
You don't have a key, but here's where you get to play burglar. Pick the
lock with your pocket knife. Then open the door and go East. You're in a
short hallway with stairs and another door to the East. Go up the stairs,
come back down, then go up the stairs a second time (it's good exercise).
The second time you go up the stairs, you'll see a bird...or is it a bird?
Rub the ring. So much for sneaky wizards!
Now, go downstairs again, and go through the door to the East. Ah, a little
green froggie! Or is it? With old fairy tales in mind, you kiss the frog.
Ta-da! It's the princess!
You have saved the princess, but you have to get her back with you to
Serenia. Actually, that's no problem. Go East until you come to the room
with the closet. Open the closet and look inside. Get the shoes and look
at them. There's a magic word! Now, "Wear Shoes," say the magic word,
and...
******* YOU DID IT! *******
(Hey, you're pretty good at this stuff! How'd you like to help me get my
golden fleece back?)
DID IT! *******
(Hey, you're pretty good at